using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Yarn.Unity;

namespace Demo.Yarn
{
    public class YarnSpinnerCommand
    {
        [YarnCommand("停止当前的对话")]
        public static void StopYarn()
        {
            Debug.Log("停止当前的对话");
        }
        
        [YarnCommand("开始当前的对话")]
        public static void StartYarn()
        {
            Debug.Log("开始当前的对话");
        }
        
        [YarnCommand("暂停当前的对话")]
        public static void PauseYarn()
        {
            Debug.Log("暂停当前的对话");
        }
    }
}

